About Me
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About Me •
From industrial design courses to a bachelor’s in history then STEM high school teacher turned motion designer and 3D artist - I have a lot to bring to the table. As I carve out my career path I constantly gain new skills and insights from each experience and I love to take on challenges to try new things.
I am great at fixing stuff, physical or digital, and I love using my diverse experiences to come up with creative multi-disciplinary solutions. One of my strongest skills is my ability to learn new software, tools, and techniques quickly.
Most recently I have been creating motion graphics in after effects and assisting in the editing and filming process for The Superstar Denise Show. Then in my free time participating in game jams on julianasdesign.itch.io to pursue my dream of game design.
Please email me if you are interested in working together or to connect about art and design. I’d love to hear what you’re working on!
About Me
Services
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Services •
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I design animated graphics for videos including logos, title cards, transitions, lower thirds, and custom visual elements while prioritizing branding guidelines, current trends, and unique visual interest.
Relevant Software Proficiencies:
After Effects
Photoshop
Illustrator
See all of my motion design projects here.
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I create 3D models with a high attention to physical detail using an approach that blends typical polygonal and mesh modeling with CAD and NURBS based solid modeling.
Relevant Software Proficiencies:
Cinema 4D
Onshape (CAD)
Blender
See all of my product visualization projects here.
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I craft 2D and 3D assets for game development and understand basic coding and implementation of art assets in the Godot game engine. Overall, my strength lies in hard-surface modeling for props or environmental assets.
Relevant Software Proficiencies:
Godot (game engine)
Blender (3D models)
Cinema 4D (3D models)
Procreate (2D art)
Krita (2D art)
Aseprite (pixel art)
See all of my game development projects here.